
Unfortunately you can't buy new planes with coins. Larger holds means more passengers and cargo, which means more money per trip.Īdding new planes to your airline is a great way to increase your cash flow. Starter planes will only carry one item at a time, but as you advance, you'll be able to buy bigger planes with larger holds. When viewing a plane, you can hit the plane microscope icon, which will tell you what sort of capacity that plane has. Planes are set up to carry one or the other (and sometimes a mix of the two). There are two ways to earn cash in Pocket Planes: transporting passengers and transporting cargo. Just pick a nice central spot and build out from there. All the starting regions have a bunch of smaller airports to get you going, and usually there are some larger airports within striking distance. Just pick an area that you're intimately familiar with. Off we go into the wild blue yonder!Īs it happens, the starting region doesn't really matter all that much. The game shares some similaries with Tiny Tower, but there are many, many new mechanics to learn, so I thought you might appreciate a starters guide to get you going in no time.


Nimblebit has returned with a brand new, 8-bit time-management game, Pocket Planes, this time putting you in charge of a burgeoning airline. What's that? You got hopelessly addicted to Tiny Tower but you finally kicked the habit? Well, I've got some bad news for you.

Here's how you can get the most out of your time in the sky.
